Moonday, 26 Brightsway 698
With their friend Grimm returned to them, Huggy and Warbling Sobrun reward the party by sheltering them from prying eyes. They are offered an attic room in the Light Gale Inn, with free room and board for as long as they require.
The party elected to chain Selis in the wine cellar, to see if they can learn more about the bag of ore they confiscated.
This concluded the first part of the scripted campaign, taking the characters from first to second level. It was primarily intended to offer a taste of the game system and give some insight into the nature of the world and the evils that will no doubt seek to take revenge on our heroes.